I have found this the easiest way, and it avoids clutter in the timeline. This also means you have have Laugh trigger one while turning the head, it will smoothly be Laugh on for all profiles as the head rotates. Since only one profile is visible at a time, you just see one profile. That is, the trigger will turn that layer on for all profiles. This will add that layer to the existing trigger. So what you can do is if each profile is structured with the same hierarchy, set up the swap set for the first profile profile, then in the rigging hierarchy drag the same layer in each of the profiles over the trigger you created for the first profile. One trigger can have multiple layers attached to it. Yes - you can put smile inside Mouth and have it outside in a swapset - but in that case you can just put the trigger on the Smile in the Mouth - the trigger overrides the normal Face behavior and it works nicely. If anybody out there has an easier way to do this or if has a better idea for how to index answers to basic questions, make it happen! In the meantime, hopefully this helps!Ĭool! Looks like you got it all worked out with the different facial expressions! I didn't try it, but I imagine adding other mouth shapes like a frown or grimace would simply go inside the same group. Having all the Laugh groups named the same was confusing, so I went back into AI and renamed each head profile's Laugh group:īonus tip: just record a couple seconds of the triggered action, then use the Split function to make multiple instances on the same track. Screen shot of all the tracks that got recorded from having multiple swap sets. Next I checked to make sure it would work after recording the audio with visemes. Seems like you ought to be able to just have one swap set that works for the Laugh triggers in all the views-anyone know if is this possible? Haven't been able to find a way to do it another way, so I just made four more swap sets (after creating four more Laugh groups in each head turn in AI). I also wanted the Laugh to trigger when he turns his head. Notice I got rid of the Smile viseme-I never want it activated by my face when recording from the webcam-but I imagine you could do both? I put the Mouth layer on top of the Laugh so that I could make a swap set out of the Laugh Group wherein "Mouth" would be the default layer and I could trigger the Laugh with a key (L). What I finally figured out, thanks to trying some things that alank99101739 described, is that you have to put the Mouth viseme group inside of another group (or layer) in your PSD or AI file and name it something other than "mouth". There's a whole hierarchy of layers and naming items properly (another "How To" for another time) that's hard to understand for dummies like me. So put a trigger on it, right? Not that simple. When recording the "Face", the smile would flash when I didn't want it to and wouldn't show up when I did want it to. This one was driving me crazy and I couldn't find a clear answer that worked. Help out the community and add one or two of your own! I learn best with visuals, so the more screenshots, the better. So when I figure out a way to do a task or fix a problem, I'm going to post a "how to". Searching for the answers in the forums really isn't efficient because people tend to phrase their questions in vague terms, so even if the answer is out there, it's extremely hard to find and more often than not, it's hard to understand.
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